Mount Olympus - Blog 5

 

 Mount Olympus - Destiny Smith

Blog Post 5 - 3/2

   This week, my main goal was to finish at least one building with all the details I wanted and have it UV'ed. I completed modeling the building for the goddess Artemis and this was my process.
 
    The base and stairs of the tower were made from cylinders and basic extrusions. The stairs has two pieces, the base is one piece, the railing is another piece, and the roof is its own piece. Each of the rest of the detail pieces are their own piece, some of them sharing texture sets. 


    The columns were the most detailed part of the model. The top of the column I started with a helix, used a flare deformer to make a tapered spiral, flattened it, bridged the gaps, and extruded it twice to create the corners and spirals in the center of the design. For the leaves, I used cubes and cut edge loops where I wanted the corners of the leaves to be and moved them down to create the shape. I then extruded the stems and moved the vertices to make the top skinnier than the bottom. For the other details, I used cubes and moved the vertexes where I wanted. I used a lattice deformer to curved the leaves around the corners. I then mesh combined the details in the middle and used a non-linear bend deformer to curve it around the column.


    For the railing, I started with a cylinder and used extrusions to create the base shape. I deleted 4/5s of the cylinder to make it easier to model. I then chose every other face and deleted it, then bridged the now made railing poles together. I adjusted the railing poles to make then thinner and create a curved. I fixed the topology, duplicated it and combined it to recreate the full cylinder, and added some extra extrusions for detail. I wanted the roof to resemble the shape of an observatory since Artemis is the moon goddess. I plan to use a glass texture for the panels of the roof.


 
    The windows and roof I created using cylinders as well and used the same process as the railing. The window edges were extruded in instead of bridged. The moon stature was created using a sphere. I sized it to how I wanted and used one edge of the sphere to create and curve. I used a sweep mesh on the curve and adjusted the vertices to create the moon shape. This detail was used to represent the moon goddess, Artemis.

 
 Once I finished, I UV'ed all the pieces. 

 
     I created some quick and rough textures just to see how my UV's were working and how the building would look rendered out. I am glad I did this because I noticed some issues with the UVs. For example, the columns have a lot of stretching on the top and bottom that I will have to go back and fix. 

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