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Mount Olympus - Blog 13

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  Mount Olympus - Destiny Smith Blog Post 13 - 5/4 This week, I focused on finishing my temple for Poseidon and Aphrodite. The temple for Poseidon is intended to replace one of my Artemis temple in our 'flythrough' so I tried to stick the the 'tower' shape of the temple. Most of the model were a bunch of pieces from my other temples. The bottom of the building was from my Demeter temple, the top, door, and windows were from my Apollo temple, and the shell detail was from my throne I made for Poseidon. I readjusted and changed the pieces to fit the new model.   The railing for this building was the only thing new that I modeled and has a simple design. I did not put as much detail into this building because it will only be seen from far away in our final render. I redid the UV's for the pieces since the pieces were changed to fit the new building design. I also color ID'ed certain parts of the building to make the texturing process easier.     For the textures, ...

Mount Olympus - Blog 12

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  Mount Olympus - Destiny Smith Blog Post 12 - 4/27   Throne for Zues      This week, I created a throne for Zues and 3D scanned Greek statues using white light scanning and prepared them for Unreal. I started with the same base I used for the Poseidon throne but made some minor changes to it. I added a pedestal to the bottom of the throne because Zues's throne is in the middle and he's viewed as 'the king' of the Olympic gods         I then brought the throne into ZBrush to sculpt some high poly details onto it. I only sculpted on specific parts I knew I wanted to maintain a low poly count. The rest of the details I planned to texture in Painter. I used Alpha stamps for the Greek patterns, reliefs, and the sun design on the sides. The top I drew on myself. I added one of the 3D scans I did (Winged Victory) and some lion and eagle models I found online. I went with the theme of 'The God of the Sky" and implemented a few sun deisgns...