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Showing posts from March, 2025

Mount Olympus - Blog 7

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  Mount Olympus - Destiny Smith Blog Post 7 - 3/24      This week, I finished my Apollo building and began learning Speedtree.  I refined the building for Apollo and added details based on research I did for Apollo. Most of the building is based on the "temple of Apollo" in Greece. Here is my reference sheet I created for the god a few weeks ago. I also UV'ed the building and details.    `      The building itself was made using basic extrusions and moving edges to create the corners where I wanted them. I created the roof by adding in edge loops using the insert edge loop tool on a flat plane, and moving the edges up to creating the arches. The building was created once and duplicated, then rotated to create the L-shape. The small middle building was also duplicated and sized down to fit in between them. The columns for that building were resized to fit. I also made the steps for the stair case taller to match the reference better. ...

Mount Olympus - Blog 6

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Mount Olympus - Destiny Smith Blog Post 6 - 3/9       This week I worked on the building for the goddess Demeter. There were a lot of issues I needed to fix, mainly the poly count being too high to load into Unreal. I decided to take off a lot of the higher poly small details and bake them on when I texture the building. I was able to bring down the poly count to 300k polys.       I was able to find an authentic 3D scan of a Demeter statue to incorporate into my building. I found this 3D scan on Sketchfab by the Ancient World 3D organization. The real statue is in the British Museum in London. I imported the .stl into ZBrush, ZRemeshed it to get a lower poly count and UV unwrap it, subdivided and projected the higher poly model onto the lower one, and exported one at division level 1 and another at division level 5.     Demeter Torch            Another 3D scan I included was my own 3D scan of a bench I found...

Mount Olympus - Blog 5

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   Mount Olympus - Destiny Smith Blog Post 5 - 3/2    This week, my main goal was to finish at least one building with all the details I wanted and have it UV'ed. I completed modeling the building for the goddess Artemis and this was my process.        The base and stairs of the tower were made from cylinders and basic extrusions. The stairs has two pieces, the base is one piece, the railing is another piece, and the roof is its own piece. Each of the rest of the detail pieces are their own piece, some of them sharing texture sets.       The columns were the most detailed part of the model. The top of the column I started with a helix, used a flare deformer to make a tapered spiral, flattened it, bridged the gaps, and extruded it twice to create the corners and spirals in the center of the design. For the leaves, I used cubes and cut edge loops where I wanted the corners of the leaves to be and moved them down to create the sha...