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Showing posts from April, 2025

Mount Olympus - Blog 12

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  Mount Olympus - Destiny Smith Blog Post 12 - 4/27   Throne for Zues      This week, I created a throne for Zues and 3D scanned Greek statues using white light scanning and prepared them for Unreal. I started with the same base I used for the Poseidon throne but made some minor changes to it. I added a pedestal to the bottom of the throne because Zues's throne is in the middle and he's viewed as 'the king' of the Olympic gods         I then brought the throne into ZBrush to sculpt some high poly details onto it. I only sculpted on specific parts I knew I wanted to maintain a low poly count. The rest of the details I planned to texture in Painter. I used Alpha stamps for the Greek patterns, reliefs, and the sun design on the sides. The top I drew on myself. I added one of the 3D scans I did (Winged Victory) and some lion and eagle models I found online. I went with the theme of 'The God of the Sky" and implemented a few sun deisgns...

Mount Olympus - Blog 11

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  Mount Olympus - Destiny Smith Blog Post 11 - 4/20    This week, I focused on creating a throne for Poseidon to place inside our main building. I started with a base model inside of Maya. I provided this base model to the rest of my group mates so our thrones were the same. I then stylized it specifically for Poseidon.  For the coral on top of the throne, I created a plane and quad-drawed the design freehand. I extruded it and UV'ed it. I created the pillow from a cube and making it look plush using the Bulge sculpting tool. I also UV'ed the pillow.  I brought it into Zbrush and sculpted on the designs on the base. I used a mixture of the Standard, Dam Standard, and Smooth brush to create the design. The designs on the top are waves to represent the ocean. The mesh in front the the chair, I used the clay build up brush to carve it in. Those are supposed to represent kelp. The Pegasus on the sides of the chair, I free handed and used the same mixture of brushes ...

Mount Olympus - Blog 10

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  Mount Olympus - Destiny Smith Blog Post 10 - 4/13       This week, I focused on completing the textures of my last two buildings, Demeter and Athena. I started with Demeter with the intention to not get too detailed because most of it will be covered in foliage. Demeter's building is very Earthy and filled with nature to go along with her domain of being the goddess of harvest. For Athena's building, I tried to match it to the original Temple of Athena in Greece.  Demeter      I used the same brick and gold textures that I have been using for all my buildings but created a different height map with different bricks. I wanted the bricks to be more sloppy and round. I also added moss on the building and seeping through the bricks along with some extra dirt textures. I did the moss by creating a fill layer, adding the brick height map, and setting the blending mode to subtract. I used a plaster material I found online (see below) for the roof...